Create a Simplified Version of Vue.js Reactivity System - Part 1
Read the second part here, Create a Simplified Version of Vue.js Reactivity System - Part 2
Have you ever wondered how Vue.js create some variables become reactive? Writing in an input form and see the result instantly.
What is the secret of that reactivity system? Let's deep dive into it together.
Table of Contents
Reactivity
Before we begin discussing about the reactivity system itself, let's think about the reactivity and how it worked for a moment.
A system can be called as reactivity if it reacts to a change. The simplest form we use everyday is Microsoft Excel or Google Spreadsheet.
Let say we have employee age data in some company. Then we want to calculate the average. We can directly insert the formula into anywhere and the average result is calculated automatically.
If the data change, the average result will be recalculated automatically.
Vue.js Reactivity System
According to the Vue.js official documentation about Reactivity in Depth. On the section of How Changes are Tracked, there is a diagram like the following:
To get a better understanding of it, let's take a look at the simplest form of Vue.js application.
<div id="app"> <h2>{ text }</h1> <input v-model="text" /></div>
<script>new Vue({ el: '#app', data: { text: 'Hello World!' }})</script>
Vue.js interpolation syntax on the second line should be written like this
{{ text }}
. But I can't do it, I don't know why the syntax is translated like a real interpolation.
Behind the curtain, Vue.js will change all of the data we declared in the data
section into a getter and setter.
The getter and setter are in the form of function. When a variable is accessed, the getter will be executed. And if the value is changed, the setter will notify the watcher to run its task related to the variable.
- In the body of getter, it is declared a mechanism to save a task as a dependency.
- Meanwhile, in the body of setter, it is declared a mechanism to notify all of the dependency that the value of the variable is changed. So the task that already saved as a dependency will be executed.
When the snippet above is rendered on the browser, a text
variable accessed. It accessed twice, the first one inside of h1
tag and the second one inside the v-model
attribute on input
tag.
When Vue.js render the h1
tag, Vue.js will save the task of rendering h1
tag as a dependency.
It applies as well when Vue.js render the input
tag, Vue.js will save the task of rendering input
tag as a dependency.
When the user changes the value of text
, Vue.js will check what kind of tasks it should run when the value of text
changes.
The first task is rerendering the h1
tag and the second one is rerendering the input
tag.
That's why when the user changes the value of text
via input
tag, the text
variable inside of h1
tag will change automatically as well.
Our Own Reactivity System
As a case point, we will create a simple calculator. Let say it has 2 input texts, an operator and a result.
HTML Structure
<pre class="state"></pre>
<input type="number" class="input1" min="0" /><select class="operator"> <option value="+">+</option> <option value="-">−</option> <option value="*">×</option> <option value="/">÷</option></select><input type="number" class="input2" min="0" />
<h2 class="result"></h1>
<script></script>
First, we declare a pre
tag which has a class attribute called state
. It will be used to render the real value of the variable we use.
We also have 2 input
tag, each of them has a class attribute called input1
and input2
. They also have type
attribute which has number
value and min
attribute which has 0
value.
It is intended to make the user can enter any number with the minimum value of 0
.
Between the input
tag, we declare a select
tag which has a class attribute called operator
. Inside of it, we have option
tag. Each of them represents the mathematical operator.
Besides that, we also declare an h1
tag which has a class attribute called result
. This h1
is useful for displaying the result of the mathematical operation we conduct.
We also declare a script
tag, inside of it we will all of the JavaScript we need to make our own reactivity system.
Calculator State
The next thing we need is a variable which can be used to store the value of input, operator and the result.
const state = { result: 0, operator: '+', input1: 0, input2: 0}
We declare a variable called state
. It is in the form of object which has several properties. They are result
, input1
, input2
which have a value of 0
and operator
which have +
value.
The operator
property has several possibilities of value. Because of that, it is better if we declare a constant object which stores all of the possibilities.
const OPERATOR = { PLUS: '+', SUBSTRACT: '-', MULTIPLY: '*', DIVIDE: '/'}
After that, we can change the value of operator
property to use the value of constant object we already declared before.
const state = { result: 0, operator: OPERATOR.PLUS, input1: 0, input2: 0}
The next thing we need to do is declaring a function to run all of our JavaScript. We can call it main
function.
function main() { const stateDisplay = document.querySelector('.state') stateDisplay.innerText = JSON.stringify(state, null, 2)}
In the body of main
function, we get the pre
tag using document.querySelector
and store it to a variable called stateDisplay
. The function accepts a parameter in the form of CSS selector name.
In the previous example, we declared a pre
tag which has a class attribute called state
. So that we can get it directly using .state
selector.
After that we can set the text inside of pre
tag using innerText
property.
The text is in accordance with the form of state
object we already declared previously.
To make it happen, we can use JSON.stringify
function.
It accepts 3 parameters, the first one is the object we wanna convert into string
. The second parameter is replacer function, we can pass null
because in this case, we don't need it.
The last one is the space count. By default, the space count for HTML, CSS and JavaScript-based project is 2 spaces.
To call the main
function, we need to use it as the second parameter for the following function:
document.addEventListener('DOMContentLoaded', main)
It aims to call the main
function when the Document Object Model is already loaded.
After all, we also need to render the value of result
property inside of h1
tag.
function main() { // ... Previous code const resultDisplay = document.querySelector('.result') resultDisplay.innerText = state.result.toString()}
It has the same way as displaying state to pre
tag. The only difference is the innerText
property is coming from result
property inside the state
object.
Because of the type of the property value is number
, we have to call toString
function to change it into string
.
Besides that, we also need to render the value of input1
and input2
property to both of the input
tags.
function main() { // ... Previous code const input1Display = document.querySelector('.input1') const input2Display = document.querySelector('.input2')
input1Display.value = state.input1.toString() input2Display.value = state.input2.toString()}
We still use the same way as before to render the value of the state, the difference is the tag property we set.
Before we set the innerText
property, and then we use the value
property.
After we apply the code above, both of the text input will render 0
because we also set the initial value of input1
and input2
property in state
object to 0
.
Then we need to render the value of operator
property into select
tag.
function main() { // ... Previous code const operatorDisplay = document.querySelector('.operator') operatorDisplay.value = state.operator}
After we add the code above the result won't make any difference because by default the select
tag will render the first option.
Before we continue to the next step, let's make a little refactor to our code.
If You take a look at the previous code, I highlight to one or two of the code.
They are useful to render all the value of the state
property to the browser.
We can extract them to their own function, we can call it updateDisplay
.
function main() { // ... Previous code function updateDisplay() { stateDisplay.innerText = JSON.stringify(keadaan, null, 2) resultDisplay.innerText = state.result.toString()
input1Display.value = state.input1.toString() input2Display.value = state.input2.toString()
operatorDisplay.value = state.operator }
updateDisplay()}
Like the example above, we make a function called updateDisplay
. To run the code we need to call it.
Event Listener
The next thing we need to do is thinking how to make the value of the state updated automatically when the user changes the value of the input and the operator.
To make it worked, we can add an event listener to both of the input
tag and the select
tag.
function main() { // ... Previous code input1Display.addEventListener('input', (event) => { const targetInput1 = event.target state.input1 = parseInt(targetInput1.value) }) input2Display.addEventListener('input', (event) => { const targetInput2 = event.target state.input2 = parseInt(targetInput2.value) })}
We need to call addEventListener
method to add an event listener.
It accepts 2 parameters, the first one is the event we want to listen to. In the input
tag, the event is called input
. And in the select
tag, the event is called change
.
The second parameter is a function which will be called when the event occurred. This function accepts 1 parameter called event
.
The event
parameter also has a property called target
. It points to the same value of the variable we declare to store input
and the select
tag.
To get the value of the input
, we can use value
property.
The type is string
, so we need to change it into number
using parseInt
function.
After we get the value, we can set the property of input1
and input2
to it.
function main() { // ... Previous code operatorDisplay.addEventListener('change', (event) => { const targetOperator = event.target const selectedOperator = targetOperator .selectedOptions[0] .value state.operator = selectedOperator })}
Meanwhile, to get the value from select
tag, we do it differently. The event we want to listen to is different as well, it called change
.
To get the value, it's a little bit complicated. Because it is located in the selectedOptions
property which contains an array of object.
Each of the objects in the array has value
property. So we get the value by accessing the first index of the array and then access the value
property using dot notation.
After we get the value, we can set the operator
property using it.
Adding the event listener is useful for setting input1
, input2
and operator
property value when there is a change in both of the input
tag and the select
tag.
Each of the demo in this page has its own state, the naming format of the variable is
state<sequence>
, for instance,state1
,state2
and so on.
We can check it by opening the browser console on this page and type the name of the variable.
On the animation above, firstly, we check the initial value of state6
. The initial value of input1
and input2
property are 0
and the initial value of operator
property is +
.
We change the value of the input
and the select
. After that, we recheck the value of state6
. Now the value of the input1
and input2
property are 1
and 2
. And the value of the operator
property is *
.
Pseudo-reactivity
Before jump into the next section, let's reflect what have we done before. First, we create the HTML structure by using 2 of input
tag to enter the value.
A select
tag which has several option
tag that we can use to render a mathematical operator. And an h1
tag to render the result of the calculation.
Besides that, there is a pre
tag that we can use to render the structure of the state
.
We also have successfully make a change to the property of the state
when there is a change in both of the input
tag and the select
tag.
But in order to check the change, we need to open the browser console. It is better if we can see it instantly in the browser view.
We also don't make any instant calculation when there is a change in both of the input
tag and the select
.
Let's solve the instant calculation problem. To overcome it we need a calculation function based on the operator.
function main() { // ... Previous code function calculateResult() { switch (state.operator) { case OPERATOR.PLUS: state.result = state.input1 + state.input2 break case OPERATOR.SUBSTRACT: state.result = state.input1 - state.input2 break case OPERATOR.MULTIPLY: state.result = state.input1 * state.input2 break case OPERATOR.DIVIDE: state.result = state.input1 / state.input2 break default: break; } }}
We call the function calculateResult
. It is useful to calculate the value of the input1
and the input2
in accordance with the state of the operator
. The result is saved in the result
property.
function main() { // ... Previous code input1Display.addEventListener('input', (event) => { // ... Previous code calculateResult() }) input2Display.addEventListener('input', (event) => { // ... Previous code calculateResult() }) operatorDisplay.addEventListener('change', (event) => { // ... Previous code calculateResult() }) // ... Next code}
We can call the function inside the event listener callback. So that whenever there is a change in both of the input and the operator, it will calculate the result automatically.
We can check it by opening the browser console in this page and type the name of the variable for demo 7, which is state7
.
In the animation above, first, we check the initial value of the state7
. The initial value of the input1
and input2
are 0
and the initial value of the operator
property is +
.
We change both of the input
and the select
value. The result
property will automatically change and recalculate in accordance with the currently active operator.
And again, unfortunately, to see the change and the calculation result, we need to open the browser console.
Let's think for a while what can we do to see the change result instantly.
In the previous section we render all the value of the state
property by setting the innerText
and the value
property each of the tag.
We also have refactored it to a function called updateDisplay
. And then we call it to render the state to the browser view.
Actually we can do call it again to rerender the state of the browser view after the calculation happen.
function main() { // ... Previous code input1Display.addEventListener('input', (event) => { // ... Previous code calculateResult() updateDisplay() }) input2Display.addEventListener('input', (event) => { // ... Previous code calculateResult() updateDisplay() }) operatorDisplay.addEventListener('change', (event) => { // ... Previous code calculateResult() updateDisplay() }) // ... Next code}
The only thing we need to do is the same as calculateResult
function, calling it inside of the event listener. But one thing we should pay attention is the order of the execution.
We have to run the calculateResult
first then the updateDisplay
. So that the redisplayed value is in accordance with the result of the calculation.
On the demo above we already successfully create our own reactivity system, when there is a change in the input as well as in the operator. The result will recalculate automatically and the change will rerender to the browser view.
But our own reactivity system isn't fully mirroring the Vue.js has.
Even, we can't call it reactivity system. It is because we add event listener so that the change will be recalculated and redisplayed.
But if the variable is changed without interaction via input, for instance via browser console, there won't any recalculation and rerender.
Another case in Vue.js reactivity system, we change the value of the variable using many way. Through even listener or through the browser console directly.
It will recalculate and rerender automatically. Because of that, I give this section title pseudo-reactivity.
Real Reactivity
Now let's try changing our pseudo-reactivity system to real reactivity system.
Because we have target to mimic the Vue.js reactivity system in a simple way, first we need to take care what kind of the components that Vue.js has that make something reactive.
In my opnion to make Vue.js reactivity systme, we need several components:
- Reactive creator, it useful for changing the data to reactive getter and reactive setter.
- Watcher, it watch and notify the runner if there is a change.
- Runner, it run the task if it has notified by the watcher.
Reactive Creator
Before we discuss the next section, if you are still confuse with the reactive getter and reactive setter, you can always going back to Vue.js Reactivity System section above.
Let's get into it. We can change an object to has reactive getter and reactive setter by using defineProperty
method in Object
class.
The method accepts 3 parameter, the first one is the object we want to change, the second parameter is the name of the property and the last one is the configuration.
On the last parameter we can put the reactive getter and the reactive setter.
const human = { name: 'jefrydco'}
For instance, we have an object called human
like the example above. It has a name
property and jefrydco
value.
We want that whenever we access the name
property, we print info that the property is accessed. And when we change the value, we also print info that the property is changed.
let name = human['name']
Object.defineProperty(human, 'name', { enumerable: true, configurable: true, get: function reactiveGetter() { console.log('Property is accessed') return name }, set: function reactiveSetter(newValue) { name = newValue console.log('Property is changed') }})
First we define the helper variable called name
and it has the value as the name
property. We access the name
property by using index way, human['name']
.
We call the defineProperty
method with human
object as the first parameter, name
as the second one and the configuration object for the last parameter.
The configuration object consists of enumerable
property that has true
value. It means that we set the name
property so that it can be iterate using for...in
or so that *we can get the property name using Object.keys
.
The second property is configurable
with the value of true
. It means that the name
property can be reconfigured using defineProperty
.
The third property is get
with the value of function called reactiveGetter
. Inside of this function we can print the info that the property is accessed.
One thing we need to pay attention is the function of reactiveGetter
have to return a value. When we accessing the name
property, we expect to get the value of it, isn't it? That's why we should return a value inside the reactiveGetter
function.
The fourth property is set
with the value of function called reactiveSetter
. Inside this function, we print the info that the property has changed.
The reactiveSetter
function automatically receives 2 parameter. The first one is the new value that will be set to the property and the second one is the existing value.
Another thing we need to avoid is, inside the reactiveGetter
we can't return the value of name
property using dot notation nor inside the reactiveSetter
function, we can't set the name
property value using dot notation as well.
Because it will make infinite looping happen. That's why we need a helper variable to make it happen.
human.name// Property is accessed// 'jefrydco'
human.name = 'jefry'// Property is changed// 'jefry'
After defining the code above, when we access the name
property or change its value, we will get the info in accordance with what we have done.
Let make use of that way to make a reactive property which has a number value, then we do some math operation to it.
const state = { input1: 0}let input1 = state['input1']
Object.defineProperty(state, 'input1', { enumerable: true, configurable: true, get: function reactiveGetter() { console.log('Property is accessed') return input1 }, set: function reactiveSetter(newValue) { input1 = newValue console.log('Property is changed') }})
In the example above we declare an object called state
which has input1
property. We also declare a helper variable using let
keyword called input1
. The helper variable has the same value as the input1
property.
Like the one in the previous example, the helper variable will be used to store the input1
property value.
And if we access the property directly without using helper variable, the reactiveGetter
and the reactiveSetter
will be executed infinitely.
state.input1 = state.input1 + 7// Property is accessed// Property is changed// 7
On the example above we do some math operation between the existing input1
property value with the number of 7. On the browser console will be rendered info that the property is accessed then the property is changed orderly.
The property is accessed info appears when the input1
property is accessed on the right section of assignment operator =
. Meanwhile, the info of property is changed appear when the value of the input1
property has been added and stored replacing the existing value.
By using that way, actually we can make a better our own reactivity system. Let's refactor the code from Demo 8 above in order to use defineProperty
as its reactivity system.
function main() { // ... Previous code let input1 = state['input1']
Object.defineProperty(state, 'input1', { enumerable: true, configurable: true, get: function reactiveGetter() { return input1 }, set: function reactiveSetter(newValue) { input1 = newValue calculateResult() updateDisplay() } })}
Pada contoh kode di atas kita memindahkan pemanggilan fungsi calculateResult
dan updateDisplay
dari dalam fungsi pendengar peristiwa ke dalam fungsi reactiveSetter
.
Hal tersebut bertujuan ketika properti input1
diubah nilainya, akan dilakukan kalkulasi hasil dan pemutakhiran tampilan secara otomatis.
But on the example above we make the reactivity system running only on the input1
property, but what we need is it runs on all of the property.
To solve that problem, we need to use keys
method that exist in the Object
class.
function main() { // ... Previous code const keyList = Object.keys(state)
keyList.forEach(key => { let value = state[key]
Object.defineProperty(state, key, { enumerable: true, configurable: true, get: function reactiveGetter() { return value }, set: function reactiveSetter(newValue) { if (value === newValue) { return; } value = newValue calculateResult() updateDisplay() } }) })}
The keys
method accepts a parameter in the form of an object. It is useful to get all of the property names which has passed as a parameter. Then the result is saved in keyList
variable.
Because the keyList
variable is in the form of an array of string, we can iterate it to get each of the property names of state
object.
After that we can change each of them to has the reactiveGetter
and the reactiveSetter
property.
We also need to check inside of the reactiveSetter
whether the value that will be stored is the same value or not.
It is the same value, so the execution of the reactiveSetter
function won't be continued. It avoids infinite loop execution.
By using that way, all of the property in the state
object become reactive.
Now we have solve the problem of our reactivity system that only using event listener.
Besides, the value will be recalculated and redisplayed automatically if there is interaction via input. They will be recalculated and redisplayed as well when we change the value through the browser console.
Recap
We have made our own reactivity system and applied it to make simple calculator. At first we make it using event listener.
But it can be called as reactivity system because the calculation and render process is only happen when there is an interaction from the user.
Then we refactor the code so that it will be recalculated and redisplayed if we change it via the browser console.
It is the same way as Vue.js does. It is using getter and setter. They are all in the form of function.
Each of the property of the state object, we change it to have getter and setter. Inside the body of the setter, we can set what should they do if there is a change.
But again, the system still has disadvantages. It can only do one task on time. In the next part, we will discuss a solution for it.
Thanks for reading and hope you enjoy!